The Touch-Screen Generation
The Article: The Touch-Screen Generation by Hanna Rosin in The Atlantic.
The Text: On a chilly day last spring, a few dozen developers of childrenās apps for phones and tablets gathered at an old beach resort in Monterey, California, to show off their games. One developer, a self-described āvisionary for puzzlesā who looked like a skateboarder-recently-turned-dad, displayed a jacked-up, interactive game called Puzzingo, intended for toddlers and inspired by his own sonās desire to build and smash. Two 30?something women were eagerly seeking feedback for an app called Knock Knock Family, aimed at 1-to-4-year-olds. āWe want to make sure itās easy enough for babies to understand,ā one explained.
The gathering was organized by Warren Buckleitner, a longtime reviewer of interactive childrenās media who likes to bring together developers, researchers, and interest groupsāand often plenty of kids, some still in diapers. It went by the Harry Potterāish name Dust or Magic, and was held in a drafty old stone-and-wood hall barely a mile from the sea, the kind of place where Bathilda Bagshot might retire after packing up her wand. Buckleitner spent the breaks testing whether his own remote-control helicopter could reach the hallās second story, while various children who had come with their parents looked up in awe and delight. But mostly they looked down, at the iPads and other tablets displayed around the hall like so many open boxes of candy. I walked around and talked with developers, and several paraphrased a famous saying of Maria Montessoriās, a quote imported to ennoble a touch-screen age when very young kids, who once could be counted on only to chew on a square of aluminum, are now engaging with it in increasingly sophisticated ways: āThe hands are the instruments of manās intelligence.ā